![]() ![]() Camel Archer: Mounted archer with attack bonus against mounted archers. ![]() Team bonus Trade units yield 10% food in addition to gold. Town Centers spawn 2 Villagers when the next Age is reached.Elephant units receive 25% less bonus damage and more resistant to conversion.Mahayana: Villagers and Monks take up -10% population space.Paiks: Rathas and elephant units attack 20% faster.Unique unit / Ratha: Cavalry unit that can switch between melee and ranged attacks. Monks gain 5 HP for every researched Monastery technology.All military units are created 11% faster.Atlatl: Skirmishers +1 attack and range.Unique unit Jaguar Warrior: Anti-infantry infantry Unique technologies To a degree, focuses are subjective (for instance, Japanese are often considered a viable Archer civilization despite having no bonuses to them), so they are listed only according to in-game description.Īge of Empires III: The Asian Dynasties Review Focus doesn't mean the civilization is limited to the given playstyle, but that its specific bonuses, unique units, and/or available technologies and upgrades support these specific playstyles and unit compositions more than others. Listed below are all civilizations in Age of Empires II, along with their civilization properties and focuses. Each civilization also has a unique Wonder. Most civilizations have two or three focused military strengths, meaning unit types that fall into those categories are usually given most-to-all of the available upgrades in addition to bonuses. The base game released with 13 civilizations, 5 were added in The Conquerors, 5 in The Forgotten, 4 in The African Kingdoms, 4 in Rise of the Rajas, 4 in The Last Khans (as part of the Definitive Edition), 2 in Lords of the West, 2 in Dawn of the Dukes, 3 in Dynasties of India, and 1 in Return of Rome.Įxpanding on Age of Empires, each civilization features one or more unique units and two unique technologies (since The Forgotten), in addition to a set of special bonuses as well as a team bonus which affects themselves as well as their allies. The playable civilizations in Age of Empires II are based on prominent civilizations of the post-classical period, from the fall of the Western Roman Empire in the 5th century to the renaissance era during the 15th - 16th century. ![]()
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